<?xml version='1.0'?>

<gl_extension name="GL_VERSION_4_1">
	<tokens>
		<token name="GL_FIXED" value="0x140C"/>
		<token name="GL_IMPLEMENTATION_COLOR_READ_TYPE" value="0x8B9A"/>
		<token name="GL_IMPLEMENTATION_COLOR_READ_FORMAT" value="0x8B9B"/>
		<token name="GL_LOW_FLOAT" value="0x8DF0"/>
		<token name="GL_MEDIUM_FLOAT" value="0x8DF1"/>
		<token name="GL_HIGH_FLOAT" value="0x8DF2"/>
		<token name="GL_LOW_INT" value="0x8DF3"/>
		<token name="GL_MEDIUM_INT" value="0x8DF4"/>
		<token name="GL_HIGH_INT" value="0x8DF5"/>
		<token name="GL_SHADER_COMPILER" value="0x8DFA"/>
		<token name="GL_NUM_SHADER_BINARY_FORMATS" value="0x8DF9"/>
		<token name="GL_MAX_VERTEX_UNIFORM_VECTORS" value="0x8DFB"/>
		<token name="GL_MAX_VARYING_VECTORS" value="0x8DFC"/>
		<token name="GL_MAX_FRAGMENT_UNIFORM_VECTORS" value="0x8DFD"/>
		<token name="GL_RGB565" value="0x8D62"/>
		<token name="GL_PROGRAM_BINARY_RETRIEVABLE_HINT" value="0x8257"/>
		<token name="GL_PROGRAM_BINARY_LENGTH" value="0x8741"/>
		<token name="GL_NUM_PROGRAM_BINARY_FORMATS" value="0x87FE"/>
		<token name="GL_PROGRAM_BINARY_FORMATS" value="0x87FF"/>
		<token name="GL_VERTEX_SHADER_BIT" value="0x00000001"/>
		<token name="GL_FRAGMENT_SHADER_BIT" value="0x00000002"/>
		<token name="GL_GEOMETRY_SHADER_BIT" value="0x00000004"/>
		<token name="GL_TESS_CONTROL_SHADER_BIT" value="0x00000008"/>
		<token name="GL_TESS_EVALUATION_SHADER_BIT" value="0x00000010"/>
		<token name="GL_ALL_SHADER_BITS" value="0xFFFFFFFF"/>
		<token name="GL_PROGRAM_SEPARABLE" value="0x8258"/>
		<token name="GL_ACTIVE_PROGRAM" value="0x8259"/>
		<token name="GL_PROGRAM_PIPELINE_BINDING" value="0x825A"/>
		<token name="GL_MAX_VIEWPORTS" value="0x825B"/>
		<token name="GL_VIEWPORT_SUBPIXEL_BITS" value="0x825C"/>
		<token name="GL_VIEWPORT_BOUNDS_RANGE" value="0x825D"/>
		<token name="GL_LAYER_PROVOKING_VERTEX" value="0x825E"/>
		<token name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX" value="0x825F"/>
		<token name="GL_UNDEFINED_VERTEX" value="0x8260"/>
	</tokens>

	<additionals>
		<ext name="GL_ARB_ES2_compatibility"/>
		<ext name="GL_ARB_get_program_binary"/>
		<ext name="GL_ARB_separate_shader_objects"/>
		<ext name="GL_ARB_shader_precision"/>
		<ext name="GL_ARB_vertex_attrib_64bit"/>
		<ext name="GL_ARB_viewport_array"/>
	</additionals>
</gl_extension>
